Paired with the new environments you also get some new toys to play with, new electronic warfare modules have arrived making the streets more deadly.
To go along with the destruction, the line of sight rules have also been updated to better take into account the environment, meaning that cover could just be a temporary reprieve or potentially dangerous as certain buildings when destroyed can interfere with targeting. Everything is destructible, so that safe spot you’ve taken on a tower could leave you preparing for a fall. The streets aren’t just for show however, the new urban areas offer up a different style of fight than has been the norm until now. From cars, lamps and signs littering the streets waiting to be crushed to the neon lit buildings themselves, it certainly looks the part. And like the rest of the environments in the game, they look great. Urban Warfare’s unique selling point is the addition of all new urban environments to stomp, shoot and punch your enemies in.
The second of Harebrained Schemes’ three planned expansions to the well-received strategic stomping simulator, BattleTech, is here and as the name suggests brings with it more in the way of urban engagements. Reviews // 14th Jun 2019 - 3 years ago // By Simon Brown BattleTech: Urban Warfare Review